- if( newdrop->item.itemtype==WEAPON || newdrop->item.itemtype==SUBWEAPON )
- {
- //socketed
- randv = RandNumber( 1, 100 );
- if( randv < 30 ) newdrop->item.socketed = true; // 30%
- else newdrop->item.socketed = false; // 70%
- }
- else
- {
- newdrop->item.socketed = false;
- }
Find:
Replace:
- newdrop->item.socketed = false;
ServerFunctions.cpp
Might not want to change it, but that's just how pre evo was.