Sockets
Posted: Sun May 11, 2008 3:52 pm
Items didn't drop socketed in pre evo.
Find:
Replace:
ServerFunctions.cpp
Might not want to change it, but that's just how pre evo was.
Find:
- if( newdrop->item.itemtype==WEAPON || newdrop->item.itemtype==SUBWEAPON )
- {
- //socketed
- randv = RandNumber( 1, 100 );
- if( randv < 30 ) newdrop->item.socketed = true; // 30%
- else newdrop->item.socketed = false; // 70%
- }
- else
- {
- newdrop->item.socketed = false;
- }
Replace:
- newdrop->item.socketed = false;
ServerFunctions.cpp
Might not want to change it, but that's just how pre evo was.