Trose error with multiplayer

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Trose error with multiplayer

Postby PurpleYouko on Sun May 11, 2008 3:34 pm

This one is quite a biggy.

Every time Pepu got close to me yesterday, it caused me to get a trose error.
He seemed to be able to see me briefly but I never saw him.
He also told me that my name appeared to be truncated.

Is this likely to be a similar packet issue to the trose error that stopped some of us from logging in?
Just applied in a different place such as 'spawntoplayer' in player.cpp

I'm not so good with packet structures myself so I'm not quite sure how to go about fixing this. Any ideas Drakia?
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Re: Trose error with multiplayer

Postby Drakia on Sun May 11, 2008 3:58 pm

Yes, this sounds like another packet issue. I'll look into it later if noone else fixes it.
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