Neon revamped

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Re: Neon revamped

Postby ICON on Sun Dec 18, 2011 5:15 am

solution properties.
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Re: Neon revamped

Postby hoegarden31 on Sun Dec 18, 2011 5:57 am

Well i don't know what i do wrong. It's on the platform Win32. I don't have any other platform who i can use in that list. (like pocket pc 2003, or mobile) So i really have no clue why. It compiles all fine. But when i run the neoncube.exe, he said that Trose.exe can't be run due to incompatibility with 64bits version of windows. And that i need a 64bit version of that program...
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Re: Neon revamped

Postby ICON on Sun Dec 18, 2011 8:27 am

Um I don't think that's got anything to do with the patcher. Try running the patcher and trose in win xp compatibility mode and run them as admin. Mite work.
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Re: Neon revamped

Postby hoegarden31 on Sun Dec 18, 2011 4:11 pm

I tried all that. It just don't work. I go try on a windows 32bits too see if i get it working :D
The patcher is good. He install the patches, but it's when i clic on start that i get the error message.

Then i don't understand. Do i have to put my 3DDATA.VFS in that client map ? Please can someone give me more information to use this ? How does it supposed to work ? Do i need to compile this with my client in the map "client files" ?

Ok i managed to get this working. But why nobody said here that you have to put your hole client in that "Client folder", then compile it ? I mean, look at the first post. Not very helpfull information on it right ?
i didn't see any rar pass or whatever.
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Re: Neon revamped

Postby pimmeez on Tue Jan 03, 2012 10:05 pm

You can use a different TRose.exe
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Re: Neon revamped

Postby hoegarden31 on Wed Jan 04, 2012 4:21 am

Yes, but i'm afraid to change from Trose.exe. We added custom tag colors on it, and i've to be sure that the new Trose.exe will work on the dev rev II.
So far, we have the stats who aren't the same on the client and on the server. Don't know how to fix that yet.
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Re: Neon revamped

Postby pimmeez on Wed Jan 04, 2012 1:09 pm

Hmm ok. Also keep in mind that when you change TRose.exe you have to use a different TriggerVFS.dll that'll mostly come with the new TRose.exe

EDIT: Visual studio errors when I try to compile it 64 bit...
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