Walten's model release:

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Walten's model release:

Postby walten on Sat Mar 23, 2013 7:01 pm

So as i announced i will release the model i've created here:

the first release contains 26 brand new models with textures and the source file ( blenderfile)
u just have to edit them with an zsc editor to fix some minor things and u should be good to go.
(turn the shine off and for some make the textures double sided)

the 19 first glaives were developped in partnership with aruaonline.
here they are :
Image

(some parts of the image arent diplayed as its too big but u can look it at full size here http://img51.imageshack.us/img51/4856/glaivesoverview.jpg

Big thanks to tuweky for helping me out all of this time.
All the weapons design were taken from various internet sources , mostly devian art .

here is the file:
http://www.mediafire.com/?44jt1eb0ax6rxvw

Update : glaives [ 21] and a Bow
http://www.mediafire.com/download/8pxvcxvy5fy85am/models_part2.zip

You can use those as you are pleased on your servers.
Last edited by walten on Sat Jun 29, 2013 7:21 pm, edited 2 times in total.
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Re: Walten's model release:

Postby Rakoon on Sat Mar 23, 2013 9:00 pm

walten wrote:So as i announced i will release the model i've created here:

the first release contains 26 brand new models with textures and the source file ( blenderfile)
u just have to edit them with an zsc editor to fix some minor things and u should be good to go.
(turn the shine off and for some make the textures double sided)

the 19 first glaives were developped in partnership with aruaonline.
here they are :
Image

(some parts of the image arent diplayed as its too big but u can look it at full size here http://img46.imageshack.us/img46/4856/glaivesoverview.jpg

Big thanks to tuweky for helping me out all of this time.
All the weapons design were taken from various internet sources , mostly devian art .

here is the file:
http://www.mediafire.com/?44jt1eb0ax6rxvw

You can use those as you are pleased on your servers.


Its nice design really

i will add them and try them on my server!! :mrgreen:

Thanks for shearing those items
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Re: Walten's model release:

Postby walten on Sat Mar 23, 2013 11:10 pm

no problem enjoy!

i hope u will be able to import them to your server

ow and side note : i didnt pack the texture in the blender file , so i fyou want to see it textured u might have to convert the texture from dds to png and open it in the uv editor then u should see the textures on the weps.
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Re: Walten's model release:

Postby Rakoon on Wed Mar 27, 2013 1:35 pm

walten wrote:no problem enjoy!

i hope u will be able to import them to your server

ow and side note : i didnt pack the texture in the blender file , so i fyou want to see it textured u might have to convert the texture from dds to png and open it in the uv editor then u should see the textures on the weps.



is there any problems to import them ?

i want some sets also if you will do it for me i will doante them like example gm sets :mrgreen:

if you can tell me, i will try to add them soon so if there is anyproblem i will inform you.

thanks
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Re: Walten's model release:

Postby walten on Wed Mar 27, 2013 10:05 pm

there arent any problems with the models or the dds themselves, its just you should know how to import newitemsinto the game and how to use a zsc editor if u want to use them -.-
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Re: Walten's model release:

Postby ICON on Thu Mar 28, 2013 5:05 am

I almost for got people still use zsc editors. I love .bat 2 STB read 2 zsc recreate. It was so much more simple write the stb and click the bat file all done. Walten do prefer blender or use that cause that's all the public plugin's allows?


got time pm me,
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Re: Walten's model release:

Postby WiseGuy on Thu Mar 28, 2013 6:21 am

Here're some Walten's Models in game
Attachments
walten01.jpg
walten01.jpg (16.86 KiB) Viewed 30245 times
screen001.jpg
screen001.jpg (21.64 KiB) Viewed 30254 times
walten-shield.jpg
Walten Shield
walten-shield.jpg (18.57 KiB) Viewed 30256 times
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Re: Walten's model release:

Postby ICON on Thu Mar 28, 2013 9:46 pm

they are fitting for the Znzin engine rendering and the game itself.
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Re: Walten's model release:

Postby walten on Fri Mar 29, 2013 10:12 am

you need to turn "shine" off with the zsc editor else they will look horrible (really edgy), and yes i use blender because i like it and its a really powerfull programm
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Re: Walten's model release:

Postby ICON on Fri Mar 29, 2013 9:01 pm

Ok I understand that on the blender. I been trying to get better at Max and maya drove me crazy as blender did.
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