thriel wrote:how is this different to the current skills ?
you can edit any of the existing fields, and even with the new skills you are bound by the same rules ?
so old skill : attack power 50
new skill : attack power 50
how is that different ?
We are bound to no rules, and can add new fields to the stb as needed.
thriel wrote:the only real difference is the animation as far as i can see. so why not just say we have reworked the new skills and added new animation effects ?
the title topic is misleading is all im saying.
Just because we choose not to release every little detail about what makes us unique before our server even opens, doesn't mean things are as they appear. Do you honestly think I would go through the months of work to create a unique set of effects and animations for each and every skill if it was just a cheap crap ass average everyday server project?
thriel wrote:something else to ponder, you are going to have a HELL of a time balancing the classes, that alone will be many months of work. that will set your server back quite a bit, you are far better off just using existing skills and changing animation only.
There has been no balanced rose online server.... irose...knights, scouts, and clerics pwned all, pre evo...mages, raiders, and scouts pwned all....evo...well....evo is just a giant fuck mess in general
Our system was carefully planned and designed over the course of 2 months, then came the process of building the effects and animations (where we are now)...next comes closed beta testing, where we observe and make adjustments..
It really isn't hard....at all....
thriel wrote:look what a flop that last server you guys tried to customise was, when you start changing to many things you end up with a mess on your hands.
I'm not sure if you're talking about inferno... ...I can't speak on behalf of inferno because I never worked on it, but I don't think you can call a server which lasted for so many years a "flop".
Basically what it all comes down to is....you assume waaaaay too much...and you shouldn't, because you have absolutely no idea what you are talking about ~.^