Rose in Godot engine
Posted: Thu Mar 08, 2018 6:04 pm
I've been planning/working on getting the ROSE assets into a new custom engine for a while and finally settled on the Godot engine. Progress has been slow as I've been jumping between various ROSE related projects for a while (project 137, unreal importer, blender importer, collada converter, custom opengl engine, etc.) Not to mention my real job..... I've finally settled on the Godot engine and the first thing I did was import ZMS/ZMD/ZMOs.
Here's a quick scene I threw together (click to see gif):
Here's a quick scene I threw together (click to see gif):