Page 2 of 2

Re: Rose in Godot engine

PostPosted: Sun Mar 18, 2018 2:30 am
by Tsuki
Nicely done.

It's just their way of auto blending the textures. When you place a texture with it, it will automatically place textures around that go with it. Really speeds up the process.

Re: Rose in Godot engine

PostPosted: Sun Mar 18, 2018 3:03 am
by lazypenguin
That's a sharp looking program, what is it?

I forgot to mention earlier but all my code is available here: https://github.com/rminderhoud/rose-too ... ter/client

Re: Rose in Godot engine

PostPosted: Sun Mar 18, 2018 3:04 am
by Tsuki
Xadets Map Editor v1.1. It's available somewhere on the forum.

Re: Rose in Godot engine

PostPosted: Sun Mar 18, 2018 3:31 am
by Tsuki
Took a bit to figure out but finally got the map to load. it's looking good.

Seems like the heightmaps are a bit off though so objects won't match up with some bits. I'd say lower it by 50% and it should more or less match.

Re: Rose in Godot engine

PostPosted: Sat Mar 24, 2018 11:49 pm
by XxXshidoXxX
Tsuki wrote:Xadets Map Editor v1.1. It's available somewhere on the forum.


I'm not sure what version is available on osrose right now ( as its been years since my last visit here ).
But if you're using that then you might found these useful :
Here's the 3DS max plugin and the map lightning tools
https://mega.nz/#!sYNhQBKI!sBMy-XPH9Hrg ... yJTY5fXtkU
The 1.1 version of the editor + brushes
https://mega.nz/#!gcECkSTY!YPWmn1gA2Sz6 ... 2XgLznf274
And something called map editor v2 ( i have no recollection on what that is, have fun with it )
https://mega.nz/#!1N0xna6Q!evq2XSeLa4VW ... nfHvxqiYq8

Those version are probably more updated ( unless someone published them ), they used to be private and worth quite a bit of money back in the days ~~

If those were already released then sorry :>

Re: Rose in Godot engine

PostPosted: Sun Mar 25, 2018 5:11 am
by Tsuki
XxXshidoXxX wrote:And something called map editor v2 ( i have no recollection on what that is, have fun with it )
https://mega.nz/#!1N0xna6Q!evq2XSeLa4VW ... nfHvxqiYq8

Those version are probably more updated ( unless someone published them ), they used to be private and worth quite a bit of money back in the days ~~

If those were already released then sorry :>


Looks like it's just a wrongly named file. Everything looks the same and still claims to be v1.1. Matches what I use now.

Re: Rose in Godot engine

PostPosted: Sat Apr 28, 2018 6:06 pm
by lazypenguin
Well I've made a little more progress on this project after getting some good pep talks from others. I decided to postpone work on the terrain system and start focusing on some of the core mechanics. What's the point in having levels if you can't move around them!

You can now orbit the camera around the player and click to move him around. Collisions work okay for now but will probably need customization in the future. Right now you walk slower up hills and faster down them...

Oh, and since I hate 3D rotations the character doesn't look where he is walking yet :lol:. I added some basic lighting to the scene to make it more interesting.

Image

Re: Rose in Godot engine

PostPosted: Sun Apr 29, 2018 11:49 am
by XxXshidoXxX
New class : Moonwalker

Re: Rose in Godot engine

PostPosted: Sun Apr 07, 2019 4:58 pm
by lazypenguin
FYI i stopped working on this project after a while. I found Godot to not be a suitable engine for what I was trying to achieve. The final project ended up here: https://github.com/rminderhoud/rose-godot. I might pickup a similar project in the future but I would likely use a different engine.

Re: Rose in Godot engine

PostPosted: Mon Apr 08, 2019 2:37 pm
by PurpleYouko
I've wondered about going right back to basics with something like SFML. Basically a library of OpenGL wrappers and objects. Has some nice sprite handling. :D