[Map] Map Viewer by Vel

This is a sub forum dedicated to an open source map editor.
Don't post in it about another subject

Moderators: osRose dev team, ospRose dev team, osiRose dev team, Moderators

Forum rules
This is a sub forum dedicated to an open source map editor.
Don't post in it about another subject

How could you rate this program?

Very Good
5
50%
Good
2
20%
Buggy
2
20%
Impossible to use
1
10%
 
Total votes : 10

Re: [Map] Map Viewer by Vel

Postby Cellcote on Sat Mar 21, 2009 12:16 am

here is it.
Attachments
untitled.JPG
Image
Cellcote
Rackie
Rackie
 
Posts: 188
Joined: Thu Aug 09, 2007 11:07 am

Re: [Map] Map Viewer by Vel

Postby Vel on Sat Mar 21, 2009 1:13 pm

Alright, good that hi is working not only on my pc. BTW try do add light in shader (i write about it before) graphics will increased greatly!

PS
Strange, there is no shadows! Did you copy shaders from 2008 version to root of extracted rose data?

Terrain must look like this:
44.JPG


And with normals on terrain, but ROSE developers dont use them :(
4.JPG
Sorry for terrible english. My native language is C++
User avatar
Vel
Pomic
Pomic
 
Posts: 120
Joined: Mon Nov 03, 2008 9:13 am
Location: Ukraine, Kharkov.

Re: [Map] Map Viewer by Vel

Postby JDoeBoy on Sun Apr 19, 2009 12:06 am

Is it possible to have the compiled files instead of the source?

Just wondering :-)
JDoeBoy
Smoulie
Smoulie
 
Posts: 69
Joined: Fri Apr 10, 2009 12:59 am

Re: [Map] Map Viewer by Vel

Postby kjanssen on Tue Jun 09, 2009 9:35 pm

is there also a ingame viewer so we can fly around in the maps where players a fighting?

or how can we do that?
kjanssen
Lucky Ghost
Lucky Ghost
 
Posts: 623
Joined: Sat Dec 20, 2008 5:38 pm

Re: [Map] Map Viewer by Vel

Postby xadet3 on Tue Jun 09, 2009 9:53 pm

You say that as if it's a simple thing to do :P. You'd have to pretty much make your own client from the ground up.
xadet3
Pero pero
Pero pero
 
Posts: 727
Joined: Tue Jan 08, 2008 11:51 pm
Location: Norwich, England.

Re: [Map] Map Viewer by Vel

Postby Vel on Wed Jun 24, 2009 3:51 pm

JDoeBoy wrote:Is it possible to have the compiled files instead of the source?

Just wondering :-)


No problem.
Attachments
Exe.rar
Map viewer exe
(249.59 KiB) Downloaded 908 times
Sorry for terrible english. My native language is C++
User avatar
Vel
Pomic
Pomic
 
Posts: 120
Joined: Mon Nov 03, 2008 9:13 am
Location: Ukraine, Kharkov.

Re: [Map] Map Viewer by Vel

Postby bladefinor on Mon Aug 17, 2009 5:00 pm

Vel wrote:
JDoeBoy wrote:Is it possible to have the compiled files instead of the source?

Just wondering :-)


No problem.

Run-time error? :(
User avatar
bladefinor
Pomic
Pomic
 
Posts: 90
Joined: Wed Dec 31, 2008 8:22 am

Re: [Map] Map Viewer by Vel

Postby Vel on Wed Aug 26, 2009 1:20 pm

Read 1st message.
How to use:
- Compile,
- Copy "Rose Editor.exe" where you extracted ROSE data,
- Copy shaders from my project in the same folder,
- run,
mouse+right button - camera move;
shift+mouse - up, down;
Sorry for terrible english. My native language is C++
User avatar
Vel
Pomic
Pomic
 
Posts: 120
Joined: Mon Nov 03, 2008 9:13 am
Location: Ukraine, Kharkov.

Re: [Map] Map Viewer by Vel

Postby hinakachan on Wed Jan 13, 2010 12:27 pm

I tested editor.exe but editor don't worked, msg run time error:


Debug Assertion Failed
File: c:\program files\microsoft visual studio 9.0\vc\include\vector
Line: 779

Expression: vector subscript out of range



I've attached the code, main is in it's own file, all the classes are in graph.h.
I have a feeling I've abused vector, trying to make it do all the work. But hopefully someone can spot something easily fixable.-

-----------------------------------------------------------------------------------------------------------------------

i need help

my status is -1 Int and yours are 999 Int

=/ omg
User avatar
hinakachan
Little soul
Little soul
 
Posts: 1
Joined: Wed Jan 13, 2010 12:18 pm

Re: [Map] Map Viewer by Vel

Postby Vel on Sun Feb 21, 2010 8:11 pm

This thread is stil alive?

2 hinakachan did you read how to use editor? Maybe you forget #2
How to use:
- Compile,
- Copy "Rose Editor.exe" where you extracted ROSE data,
- Copy shaders from my project in the same folder,
- run,
mouse+right button - camera move;
shift+mouse - up, down;
Sorry for terrible english. My native language is C++
User avatar
Vel
Pomic
Pomic
 
Posts: 120
Joined: Mon Nov 03, 2008 9:13 am
Location: Ukraine, Kharkov.

PreviousNext

Return to [Project] Map Editor

Who is online

Users browsing this forum: No registered users and 1 guest