[Map] Map Viewer by Vel

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How could you rate this program?

Very Good
5
50%
Good
2
20%
Buggy
2
20%
Impossible to use
1
10%
 
Total votes : 10

Re: [Map] Map Viewer by Vel

Postby Vel on Thu Mar 19, 2009 3:10 pm

So anyone compiled it?
Sorry for terrible english. My native language is C++
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Re: [Map] Map Viewer by Vel

Postby DragonXX on Thu Mar 19, 2009 5:11 pm

lmame wrote:
Cellcote wrote:I'm getting 123 errors of these: error C4430: missing type specifier - int assumed. Note: C++ does not support default-int d:\documents and settings\rik\desktop\rose editor\simpleso.h

VS2008


Then add the "int" :roll:.


Sorry, not so simple.... Did you try to compile with VS 2008?
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Re: [Map] Map Viewer by Vel

Postby PurpleYouko on Thu Mar 19, 2009 5:54 pm

Im still getting well over 100 errors after fixing a few.
I'm really not sure what to do with this or any of the others like it
  1. AddPoint(int pX, int pY, float Z);

the error for this one is
Image
All the errors i have looked at so far seem to be in class definitions in the header files
Need to lookup information on NARose items, skills, quests?
Now featuring a newly completed skill tree for all classes
Formatting fixed for different resolutions
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Re: [Map] Map Viewer by Vel

Postby lmame on Thu Mar 19, 2009 6:23 pm

Simply do something like:

int myfunction()

and make sure it returns an int.

It can be void or whatever ;)
The world is full of love and peace ^_^
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Re: [Map] Map Viewer by Vel

Postby PurpleYouko on Thu Mar 19, 2009 8:25 pm

OK I finally have all my ints and voids sorted out

Down to 1 error now. Apparently ddraw.h is completely missing.

Oh and i have 117 error so sort out too ;)
mostly crap like truncating "double" to "float" and stuff. easy enough to fix those.
Need to lookup information on NARose items, skills, quests?
Now featuring a newly completed skill tree for all classes
Formatting fixed for different resolutions
Image

"A Gazelle is nothing but a giraffe plotted logarithmicaly"
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Re: [Map] Map Viewer by Vel

Postby Vel on Thu Mar 19, 2009 9:55 pm

Oh, I am going to instal 2008 studio and fix all that crap.
Sorry for terrible english. My native language is C++
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Re: [Map] Map Viewer by Vel

Postby Vel on Fri Mar 20, 2009 12:31 pm

Ok, here it is correct version for VS2008:
For osROSE.rar
(1.4 MiB) Downloaded 967 times


Build in "Debug" mode. Than copy exe file, sky1.bmp, sky2.bmp and "Shaders" folder to root of extracted Rose data and run.
In t1.fsh you can switch from no normals on terrain:
  1.  
  2. gl_FragColor = 1.5*(mix(a, b, b.a) *shadow);


or with normals

  1. gl_FragColor = (dot ( n2, l2 ) *2.0 )* mix(a, b, b.a) *shadow;


PS
Imame, can you remove all old versions and add this one in 1 post?
Sorry for terrible english. My native language is C++
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Re: [Map] Map Viewer by Vel

Postby PurpleYouko on Fri Mar 20, 2009 4:39 pm

FYI this version is even worse.
I can't even open it.
Image

Managed to open it by editing Empty form.vcproj and manually changing the version number to "7.00"
Ran the file and got a conversion wizard that said the file had been made in a previous version (I run visual studio 2005) so I'm not sure what is going on there.
Anyway it converted ok but when I run it in debug mode I still get 1 error (missing ddraw.h. Where do i get that anyway?) and 141 warnings
All kinds of crap about deprecated commands like close that should apparently now be _close and conversions from int to uint etc.
Need to lookup information on NARose items, skills, quests?
Now featuring a newly completed skill tree for all classes
Formatting fixed for different resolutions
Image

"A Gazelle is nothing but a giraffe plotted logarithmicaly"
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Re: [Map] Map Viewer by Vel

Postby xadet3 on Fri Mar 20, 2009 4:56 pm

DDraw is Direct Draw, should be in the DirectX SDK. Visual Studio 2008 is 9.
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Re: [Map] Map Viewer by Vel

Postby Vel on Fri Mar 20, 2009 5:05 pm

PurpleYouko, on my pc all versions (for 2003 and 2008 studio) works correctly ...
Sorry for terrible english. My native language is C++
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