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Choseal wrote:On the flying thing, it would be usefull if we could add a max heigth to certain maps, or even turn it off. So yes, with distance calculation.
lmame wrote:I think it's possible if we change client of course, to adapt the z coordinates. After all, everything is ready in the packets for it. It would need some coding (calculating distance, stuff like that) but I don't see why it wouldn't possible. Actually we could discard the distance check.
Sethanye wrote:flying is gonna be an issue mainly cos rose doesn't even have Z axis
xadet3 wrote:Sethanye wrote:flying is gonna be an issue mainly cos rose doesn't even have Z axis
Say whaaaaaaaaaat?
Sethanye wrote:xadet3 wrote:Sethanye wrote:flying is gonna be an issue mainly cos rose doesn't even have Z axis
Say whaaaaaaaaaat?
as far as i remember from the time when me and maxy were messing around with the map editor, maybe im remember something wrong, if i am i accept my mistake, but anyway as far as i remember the npc/pc placement on the map doesnt have a map height, just x and y axis, meaning u cant make a player walk 20 feet in air unless you do it with graphical tricks. I might be remembering wrong lol its been ages since i last looked at anything rose
Sethanye wrote:not really, a lot of games have flying, perfect world, aion, lineage2, wow. Flyff is dead and forgotten long ago lol
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