3D Engine choice

Project to create a new client based on new file formats and eventually a new 3D engine.

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Re: 3D Engine choice

Postby Aukemon0NL on Thu Aug 12, 2010 10:24 pm

try that 1 than I guess :P
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Re: 3D Engine choice

Postby wolfwing on Tue Nov 16, 2010 6:57 am

What about cry engine? i think cry engine 1 is good enoug for this.
please tell me what you guys think
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Re: 3D Engine choice

Postby Sethanye on Tue Nov 16, 2010 1:50 pm

as i said before and ill repeat my self crisis engine is way overkill, its like buying a house made from gold and then furnishing it with sticks and stones, cos unless you redo every single model in the game to be high res, the engine will just eat resources and do nothing
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Re: 3D Engine choice

Postby xadet3 on Tue Nov 16, 2010 2:07 pm

It's never going to happen but you might as well just make your own, the way ROSE works on a 3D level is about as basic as pacman.
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Re: 3D Engine choice

Postby wolfwing on Tue Nov 16, 2010 6:13 pm

pacman lol...
ok so not the sandbox :p then I guess we have to code our own engine in DirectX or OpenGL, correct me if im wrong but OpenGL is practicly compatible with all graphic cards right?
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Re: 3D Engine choice

Postby lmame on Wed Nov 17, 2010 12:37 am

Engine is already coded, you got the one from exjam.
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Re: 3D Engine choice

Postby Brett19 on Sun Jun 05, 2011 2:34 pm

Hey Guys,

I would suggest going with Ogre3d. It's free, has a large user-base and is very configurable and easily modified to suit your needs. I have already written some of the code for making ROSE formats available to the Ogre3D Engine.

I will edit this post shortly with the code. I'm not sure of any of its downfalls or bugs since I did it 2 years ago, but it will be a good start for what you need to do :)

Cheers, Brett

Edit: Shit, turns out I wrote a whole Conversion application that converts the whole of ROSE data into formats that were more friendly to OGRE, but then conveniently have lost those converters :( My suggestion to use OGRE still stands however.
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Re: 3D Engine choice

Postby cssvb94 on Sat Jun 11, 2011 12:28 pm

I agree with Brett19.
I have also fully working converter ROSE ZMS/ZMD/ZMO to Ogre3D xml mesh and skeleton and will post the XSD/XML schema, sources and binary build for it if you want (including simple demo app showing converted and animated model of ROSE into Ogre3D).

Another idea is Unity3D. Currently I can convert static ZMS files into COLLADA 1.4. Animated skinned is incoming feature.

Cheers

P.S. Representing the ROSE terrain into Ogre3D/Mogre3D is still bugging me =)
aka Spark (ZMSViewer, Blender ZMS plug-in, RoseOnline ZMS/ZMD/ZMO to SMD and vice versa converter)
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Re: 3D Engine choice

Postby dRoseMirakel on Thu Nov 10, 2011 8:41 am

The weird thing is, apparts from nice gaming engines, and moddeling tools like Blender, maya, 3dsmax wich I see alot on this forum, is stil missing its original gaming engine used by Gravity, Gamebryo gaming engine
http://www.gamebryo.com/Gamebryo/
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Re: 3D Engine choice

Postby ICON on Thu Nov 10, 2011 3:33 pm

Well this game was developed bu triggersoft and its never used gamebryo. That system
is basic and very simple to tear apart. I see they used it for req, But then they used Unreal for ro2
znZin for Rose, and who knows what for that other thing they run oh yea ro.
Move along move along like i know you Should.

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