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Re: 3D Engine choice

PostPosted: Thu Aug 12, 2010 10:24 pm
by Aukemon0NL
try that 1 than I guess :P

Re: 3D Engine choice

PostPosted: Tue Nov 16, 2010 6:57 am
by wolfwing
What about cry engine? i think cry engine 1 is good enoug for this.
please tell me what you guys think

Re: 3D Engine choice

PostPosted: Tue Nov 16, 2010 1:50 pm
by Sethanye
as i said before and ill repeat my self crisis engine is way overkill, its like buying a house made from gold and then furnishing it with sticks and stones, cos unless you redo every single model in the game to be high res, the engine will just eat resources and do nothing

Re: 3D Engine choice

PostPosted: Tue Nov 16, 2010 2:07 pm
by xadet3
It's never going to happen but you might as well just make your own, the way ROSE works on a 3D level is about as basic as pacman.

Re: 3D Engine choice

PostPosted: Tue Nov 16, 2010 6:13 pm
by wolfwing
pacman lol...
ok so not the sandbox :p then I guess we have to code our own engine in DirectX or OpenGL, correct me if im wrong but OpenGL is practicly compatible with all graphic cards right?

Re: 3D Engine choice

PostPosted: Wed Nov 17, 2010 12:37 am
by lmame
Engine is already coded, you got the one from exjam.

Re: 3D Engine choice

PostPosted: Sun Jun 05, 2011 2:34 pm
by Brett19
Hey Guys,

I would suggest going with Ogre3d. It's free, has a large user-base and is very configurable and easily modified to suit your needs. I have already written some of the code for making ROSE formats available to the Ogre3D Engine.

I will edit this post shortly with the code. I'm not sure of any of its downfalls or bugs since I did it 2 years ago, but it will be a good start for what you need to do :)

Cheers, Brett

Edit: Shit, turns out I wrote a whole Conversion application that converts the whole of ROSE data into formats that were more friendly to OGRE, but then conveniently have lost those converters :( My suggestion to use OGRE still stands however.

Re: 3D Engine choice

PostPosted: Sat Jun 11, 2011 12:28 pm
by cssvb94
I agree with Brett19.
I have also fully working converter ROSE ZMS/ZMD/ZMO to Ogre3D xml mesh and skeleton and will post the XSD/XML schema, sources and binary build for it if you want (including simple demo app showing converted and animated model of ROSE into Ogre3D).

Another idea is Unity3D. Currently I can convert static ZMS files into COLLADA 1.4. Animated skinned is incoming feature.

Cheers

P.S. Representing the ROSE terrain into Ogre3D/Mogre3D is still bugging me =)

Re: 3D Engine choice

PostPosted: Thu Nov 10, 2011 8:41 am
by dRoseMirakel
The weird thing is, apparts from nice gaming engines, and moddeling tools like Blender, maya, 3dsmax wich I see alot on this forum, is stil missing its original gaming engine used by Gravity, Gamebryo gaming engine
http://www.gamebryo.com/Gamebryo/

Re: 3D Engine choice

PostPosted: Thu Nov 10, 2011 3:33 pm
by ICON
Well this game was developed bu triggersoft and its never used gamebryo. That system
is basic and very simple to tear apart. I see they used it for req, But then they used Unreal for ro2
znZin for Rose, and who knows what for that other thing they run oh yea ro.