[new formats] File formats

Project to create a new client based on new file formats and eventually a new 3D engine.

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Re: [new formats] File formats

Postby merlon on Thu Dec 30, 2010 7:28 pm

dont diss Aukemon0NL,he has done pretty good work, but 1 hour isnt that much time :P
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Re: [new formats] File formats

Postby Aukemon0NL on Fri Dec 31, 2010 12:01 am

666 wrote:knew that Aukemon0NL guy was blowing smoke when he said he was going to build a new client. It didn't take long for him to jump ship. lol just ban the guy ffs. :lol:

lol...
Me blowing lol
(although it's legal here...)
Well I never said I was going todo this in 2days? + I was never saying that I would have much time for it.
If I didn't say a thing than you would not even know that I would work on it...
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Re: [new formats] File formats

Postby PurpleYouko on Fri Dec 31, 2010 1:10 am

hey why not just ban me too since i haven't had a chance to work on the osprose SVN for ages :?
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Re: [new formats] File formats

Postby merlon on Sat Jan 01, 2011 11:16 pm

<merlon bans Purple Youko>
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Re: [new formats] File formats

Postby 666 on Sun Jan 02, 2011 4:54 am

PurpleYouko wrote:hey why not just ban me too since i haven't had a chance to work on the osprose SVN for ages :?


purpleyouko>>aukemon guy

you've done a lot for the the rose community and always come through with your projects. I cannot say the same for him, so that's why I kind of lashed out. lol I'm sorry!
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Re: [new formats] File formats

Postby Sethanye on Mon Jan 03, 2011 6:26 am

well to be fair 666 you aren't really the number 1 contributor around either, i don't have anything against you but randomly lashing out at someone is a bit harsh. i haven't finished my editor for like 2 months either cos I'm busy with real life and i know there are people waiting for it, are you gonna ban me too for it? xD
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Re: [new formats] File formats

Postby cssvb94 on Mon Jan 03, 2011 11:42 am

Hi guys,

Happy New Year to all of you.

I have a suggestions for the file formats and game engine.

1. Using the proprietary file formats of ROSE proved to be tedious task, doing all those converters, reverse engineering and hacking.
2. Converting most of the file to XML or similar format will help a lot, especially the readability, importing and programming for game engine, but this opens the biggest question - Who will code the client?.
Coding a client is not a hobby 3 months work for a single guy - it's incredible difficult task and that's why should be understood and open for most of the coders here, which leads to many more questions and discussions. That's will be lost of time. Forming a coding project requires a strong leadership, lots of time, lots a devoted developers and at the end the result is unknown. There are plenty of examples in the open-source world.
On the other hand using a already available free 3D engine + already existing level editors will eliminate most of the problems.
3. Using Unity 3D (free) or Ogre3D or NeoAxis (free) will be the best choice. You'll have all the tools you need + huge contributing community, online documentation and help.
4. All of the above are using there own formats, but there are export plug-ins for almost all of the major 3D modeling packages - creating new content will be a quick and easy.
5. What about the existing data? - Obviously converting it is the best choice. =)
6. Who will create the converters? - Sign me in 8-) , I'll create for ZMD, ZMS and ZMO.
7. New sub-forums can be created for each file format and the tools for converting it to the chosen new format.
8. SVN repository for all the already converted files is a must. There is no point keeping the files in our HDDs.

Unity has excellent support and programming environment based on Mono and JavaScript. It can pack and export the executable and the supporting files to a different platforms.
Playing Rose on your iPhone, Android, Mac, Win ..... that's sounds like gaining more players =) Write once, play it everywhere.
Exporters exist for Maya, 3DS Max, Blender ... and all the soft wares which supports FBX and/or COLLADA exports.

Almost the same is the situation with Ogre3D/NeoAxis.
IMHO it's better to vote for a game engine first and then just create the converters.

Cheers
aka Spark (ZMSViewer, Blender ZMS plug-in, RoseOnline ZMS/ZMD/ZMO to SMD and vice versa converter)
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Re: [new formats] File formats

Postby merlon on Tue Jan 04, 2011 9:40 pm

Sethanye wrote:cos I'm busy with real life

A REAL LIFE! wow, were'd you get one of those?

Sethanye wrote:are you gonna ban me too for it? xD

I can do that <merlon bans Sethanye>
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Re: [new formats] File formats

Postby MightyKai on Tue Jan 04, 2011 9:50 pm

is the client already finished or is everybody banned ?
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Re: [new formats] File formats

Postby Aukemon0NL on Wed Jan 05, 2011 2:05 pm

Client is not finished and we are love to be banned xD
so I guess not done client and banned?
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