As you can see in this thread, exJam posted a link to his SVN to his client he's been working on.
I'm adapting it to Evo right now... If you want to give it a try well good luck because quite some things have to be added or changed just to make it build, and then run without crash on Evo.
So my suggestion is to let me a day or two to make it ok for Evo (or at least a part), then I'll put it on osRose's svn, with libraries, includes and source modifications.
I just say that so you don't hammer his PM box or MSN, just let me do that, at least at the beginning , there's no need 20 people harassing him with the same questions.
Of course, it's a Work in Progress so quite some things would not work or weirdly. It's NOT a full client yet...
Though it's nice and code is clear ^_^
His SVN:
http://exjam.svn.beanstalkapp.com/rose/trunk/
osRose's SVN:
https://osrose.svn.cvsdude.com/client
login: beta81
password: beta81
Ok not much time to explain, I'll do that tonight.
I added all is needed as includes (libs / .h and so on) and all project "should" have the additional directories set (../Libraries/include and ../Libraries/lib), but just for "Debug", I didn't do it for "Release"..
Just open the solution file with Visual Studio 2008 and hit build.
Client.exe should be created in "/debug/" folder (not "/client/debug/", but "/debug/").
Things to know:
-> for now it looks for hardcoded data, look at the tags "[2 change]" in the client's code:
--> your naRose's client extracted folder,
--> your login server's IP (dev rev 360),
Steps:
So as stated, extract your naRose client to a folder.
Here are some steps which may surely be optional for some but I'll refine it later.
Copy folders "R3EShaders" and "R3EFonts" from project to extracted client (next to 3ddata, NOT in 3ddata).
Copy folders "R3EShaders" and "R3EFonts" from project to "/debug/" folder project (create it if "/debug/" isn't there).
Copy folder "3ddata/control/xml" from your NOT extracted client to "/debug/" folder project.
Copy folder "3ddata/control/xml" from your NOT extracted client to your extracted client (so copy "/xml"/ inside "/3ddata/control/").
See above to change IP and your extracted client's path in the source code,
Video to show rev 1 status:
http://www.youtube.com/watch?v=CI4_0apgi20