by PurpleYouko on Mon May 20, 2013 3:40 pm
Updated KTRose SVN with the fix for monster death bug.
Added a new death delay timer to the CMonster class along with GM command to adjust it from ingame. I built it into the expandable /rate command
/rate deathdelay 1000
This adds a short delay into the main loop so that monsters are no longer deleted immediately when they die.
Allows for the attack animation to reach the client (for one-hit kills) so that the monster doesn't just fade away but dies properly.
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