KTRose Source code release

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Re: KTRose Source code release

Postby XxXshidoXxX on Sun May 05, 2013 9:09 pm

If anyone could re-host the client purple updated it would be nice,i couldn't grab it when it came out and gamefront seems to have deleted the client.

Also since it seems that there is very few bugg to fix,we'll try to recruit new devs sometime soon,afterall this could be the first project to be ''completed''.

Thanks in advance.
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Re: KTRose Source code release

Postby Rakoon on Mon May 06, 2013 7:49 am

XxXshidoXxX wrote:If anyone could re-host the client purple updated it would be nice,i couldn't grab it when it came out and gamefront seems to have deleted the client.

Also since it seems that there is very few bugg to fix,we'll try to recruit new devs sometime soon,afterall this could be the first project to be ''completed''.

Thanks in advance.


yea its very nice works really, about the clients i was update most of them but i missed some lol

also 112 is there

viewtopic.php?f=34&t=5466

i will keep them save in my server for everybody want them anytime :mrgreen:
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Re: KTRose Source code release

Postby XxXshidoXxX on Mon May 06, 2013 9:20 am

Yeah i already have the 112 :P
But knowing purple this one had crazy interesting stuff in it,well he might re-upload it when he passes by.
I'll be sure to make mirror then (god bless optical fiber).
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Re: KTRose Source code release

Postby PurpleYouko on Mon May 06, 2013 2:23 pm

the download in the first post is still there. I just checked and it gives me a download link anyway

Even so the file there is not the latest.
If you want all the patches too just let me know and I will put up my patch server for a few hours so you can use my launcher to get all the stuff.
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Re: KTRose Source code release

Postby XxXshidoXxX on Mon May 06, 2013 3:48 pm

Sadly Gamefront banned almost any country that is not USA :(
I had some other European proxies but these countries are also banned from gamefront.


So i realize that this is a pain in the ass but the rest of the world could really use a new download platform :(
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Re: KTRose Source code release

Postby XxXshidoXxX on Tue May 07, 2013 10:54 pm

So here is a re-upload for anyone who isn't from the US : (more mirrors to come)
KTRose pre-evo.zip (608.9 MB)
https://mega.co.nz/#!Jc0kVa7A!enU9aj6Bl ... v7lAdm5LAU

Edited the first post also.
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Re: KTRose Source code release

Postby PurpleYouko on Wed May 08, 2013 2:12 pm

I will try to remember to turn on my patch server when i get home from work this evening.
That way you can get all the patches that come after that version and rehost the whole thing.

I can't leave the patch server on for too long as the PC needs some servicing and cleaning. It's making some strange noises right now.
Should be on from about 5pm (GMT - 6)
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Re: KTRose Source code release

Postby XxXshidoXxX on Mon May 13, 2013 6:20 pm

And here comes KT-Rose with the latest updates !

KT-Rose Updated 2013

All the credits of course goes to purple.
My collection ( Tools, clients sources...)
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Re: KTRose Source code release

Postby PurpleYouko on Mon May 13, 2013 6:23 pm

oh good you got the stuff off my patch server

I will turn it off again when I get home from work :D
Need to lookup information on NARose items, skills, quests?
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Formatting fixed for different resolutions
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Re: KTRose Source code release

Postby PurpleYouko on Mon May 20, 2013 3:40 pm

Updated KTRose SVN with the fix for monster death bug.
Added a new death delay timer to the CMonster class along with GM command to adjust it from ingame. I built it into the expandable /rate command
/rate deathdelay 1000
This adds a short delay into the main loop so that monsters are no longer deleted immediately when they die.
Allows for the attack animation to reach the client (for one-hit kills) so that the monster doesn't just fade away but dies properly.
Need to lookup information on NARose items, skills, quests?
Now featuring a newly completed skill tree for all classes
Formatting fixed for different resolutions
Image

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