- BEGINPACKET( pak, 0x7ec );
- ADDWORD( pak, hpamount );
- ADDWORD( pak, mpamount );
- thisclient->client->SendPacket( &pak );
''First we make bug list,then code it''
-White-Ra,great philosopher of the 21th century.
Here is the actual KTRose bug list,this way server hosts can easily follow the actual state and devs can pick something they'd like to fix without spending time :
Bug List :
-One shot a monster with a skill makes your character turn around (sometimes ) for too long and death animation is not always shown (Probably something to do with the new addition of the deathTimer)
-Cart passenger (Does not work at all) (PY : probably boolean RIDE value out of place in the ride request code )
-Server crashes now and then for no apparent reasons (Might be related to clans butt nothing is sure)
-HP sync will eventually be wrong after a long fight (You'll see yourself with 1 HP client side when you have like 500 server side,or the exact opposite you'll see 300 hp client side when you'll be already dead server side (resulting on your character dying client side without knowing why ) )
Funfact : You will have more HP server side when fighting monster that have a good atk speed (jelly beans...) and you'll have less HP server side than client side when fighting a monster with slow atk speed (mother choropy,wolfs...)
So i guess it probably has something to do with monster atk speed calculation.
(osirose had this issue too,we nearly suicide ourself figuring it out)
-Regen while sitting is absolutely bugged,i can't even state what is wrong,everything is,nothing works.
Todo list :
-Fix the bugs stated before
-Finish setting up LIST_NPC.STB so that the monsters correctly match the combat functions. Might need to modify weapons too.
-Timings - finish off and add lookup tables
-Tower Def - finish up. Add new crystals, NPCs AIP/QSD/CON
-Set up Keako's shop in adventure plain so he can sell KTrose stuff
Feel free to contribute to the bug list,or put any lead/clues you might have here.
Together we'll fix it all don't worry !