- string ZMS Version
- byte 0 (Ends string)
- dword ZMS Type
- float Bounding Box - Min X
- float Bounding Box - Min Y
- float Bounding Box - Min Z
- float Bounding Box - Max X
- float Bounding Box - Max Y
- float Bounding Box - Max Z
- word Bone Count
- foreach Bone
- word id
- next Bone
- word Vertex Count
- foreach Vertex
- float Vertex X
- float Vertex Y
- float Vertex Z
- next Vertex
- foreach Vertex
- float Normal X
- float Normal Y
- float Normal Z
- next Vertex
- if ZMD Type == 182
- foreach Vertex
- float Skin Unk1
- float Skin Unk2
- float Skin Unk3
- float Skin Unk4
- word Skin Unk5
- word Skin Unk6
- word Skin Unk7
- word Skin Unk8
- next Vertex
- endif
- foreach Vertex
- float UV1 X
- float UV1 Y
- next Vertex
- if ZMD Type == 390
- foreach Vertex
- float UV2 X
- float UV2 Y
- next Vertex
- endif
- word Face Count
- foreach Face
- word Vertex1
- word Vertex2
- word Vertex3
- next Face
- word Material Count
- foreach Material
- word Material ID
- next Material
- word Strip Count
- foreach Strip
- short Strip Index
- next Strip
I use maya 2011, imported the naked man body obj and created a polygon sphere and transformed it, i save it to obj export it to zms and i see this
I also test it in a random rose server as a mod for jabberwock and i only see the char without body and and a lot of ghost lines in junon, looks like a terror movie lol.
Yeah, when i export it to .3ds then to obj and to zms, looks good, but it still looks messed up in game, still got ghost lines and no body on the char, then i test it as a weapon and it's the same, also edited the jabberwock mail to some simply moves, and didn't worked neither, still ghost lines ingame.
Any idea? im almost suiciding ><