Neoncube Problem

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Neoncube Problem

Postby Ultra on Wed Oct 03, 2012 8:05 pm

Hi ..
My problem is when neoncube update the files he is creating the folders at the neoncube folder too (only create folders but without the files)
For example (update1.rar)
in update1.rar > 3ddata/control/res/login.dds
in patchlist.txt

1 3Ddata/control/res/login.dds*
2 update1.rar

after that im updating the client with neoncube and he is creating the folders at /neoncube (3Ddata->CONTROL>RES>)
(Only folders without the files - login.dds)
and there have 1 file at /neoncube "debug.txt" ...


Help?
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Re: Neoncube Problem

Postby Circa on Wed Oct 03, 2012 8:09 pm

which version of neon cube are you using?
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Re: Neoncube Problem

Postby wolfwing on Thu Oct 04, 2012 12:08 pm

Your patch script is wrong, it should be
  1. 1 FLD 3Ddata/control/res/login.dds*
  2. 2 FLD update1.rar
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Re: Neoncube Problem

Postby PurpleYouko on Thu Oct 04, 2012 2:00 pm

I'm not so sure about that.
The 3ddata/control/res folder is only in the VFS
The normal (non-VFS) 3ddata folder only contains a sub-folder called "xml"
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Re: Neoncube Problem

Postby Ultra on Thu Oct 04, 2012 7:17 pm

Circa wrote:which version of neon cube are you using?

2.0 (im not using the neonravemp - or whatever it was because my visual basic 2008 >.<)
@PY also im trying to patch whatever folder with files its all the same (i was try to update the logo with fld - it work fine but it writes in debug.txt the log ..)

for example :
3Ddata\WEAPON\WEAPON\NEROXOFFICIAL\ONEHAND\genz.ZMS exists, deleting old fileFile 3Ddata\WEAPON\WEAPON\NEROXOFFICIAL\ONEHAND\StolenSword.dds exists, deleting old fileFile 3Ddata\WEAPON\WEAPON\NEROXOFFICIAL\ONEHAND\StolenSword.zms exists, deleting old fileFile 3Ddata\WEAPON\WEAPON\NEROXOFFICIAL\ONEHAND\THS.DDS exists, deleting old fileFile 3Ddata\WEAPON\WEAPON\NEROXOFFICIAL\ONEHAND\THS.ZMS exists, deleting old fileFile 3Ddata\WEAPON\WEAPON\NEROXOFFICIAL\TWOHAND\biozx.DDS exists, deleting old fileFile 3Ddata\WEAPON\WEAPON\NEROXOFFICIAL\TWOHAND\biozx.ZMS exists, deleting old fileFile 3Ddata\WEAPON\WEAPON\NEROXOFFICIAL\TWOHAND\faxe.DDS exists, deleting old fileFile 3Ddata\WEAPON\WEAPON\NEROXOFFICIAL\TWOHAND\faxe.ZMS exists, deleting old fileFile 3Ddata\WEAPON\WEAPON\NEROXOFFICIAL\TWOHAND\firestorm.dds exists, deleting old fileFile 3Ddata\WEAPON\WEAPON\NEROXOFFICIAL\TWOHAND\firestorm.zms exists, deleting old fileFile 3Ddata\WEAPON\WEAPON\NEROXOFFICIAL\TWOHAND\virgens.DDS exists, deleting old fileFile 3Ddata\WEAPON\WEAPON\NEROXOFFICIAL\TWOHAND\virgens.ZMS exists, deleting old fileFile 3Ddata\STB\LIST_WEAPON.STB exists, deleting old fileFile 3Ddata\STB\LIST_WEAPON_S.STL exists, deleting old fileFile 3Ddata\WEAPON\LIST_WEAPON.ZSC exists, deleting old fileFile 3Ddata\WEAPON\LIST_WEAPON.ZSC exists, deleting old file
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Re: Neoncube Problem

Postby wolfwing on Thu Oct 04, 2012 11:26 pm

PurpleYouko wrote:I'm not so sure about that.
The 3ddata/control/res folder is only in the VFS
The normal (non-VFS) 3ddata folder only contains a sub-folder called "xml"

Oh right, then FLD has to be VFS.
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Re: Neoncube Problem

Postby Circa on Fri Oct 05, 2012 8:16 am

and that's why I like revamped more or 2.0
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Re: Neoncube Problem

Postby wolfwing on Fri Oct 05, 2012 8:49 am

Circa wrote:and that's why I like revamped more or 2.0

Yeah, those are a lot better.
I always hated having to do:
1 VFS filepath* to delete something.
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Re: Neoncube Problem

Postby PurpleYouko on Fri Oct 05, 2012 1:48 pm

If you do it in FLD though you don't have to delete first.
Works fine with pre-evo and irose since they read from the folders first anyway.
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