Hey!

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Re: Hey!

Postby Raven0123 on Thu Mar 28, 2013 10:45 pm

xadet3 wrote:You should use Boost.Asio so that it handles it for you.


Actually, that is what I was planning on using. :P
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Re: Hey!

Postby wolfwing on Fri Mar 29, 2013 6:42 pm

#C++ on EFNET disapproves of Boost for some reason.
But the project looks interesting as long it doesn't become shitty code.
QT would be nice to use for a GUI.
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Re: Hey!

Postby xadet3 on Fri Mar 29, 2013 9:32 pm

They sound like the pretentious dick types.
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Re: Hey!

Postby wolfwing on Sat Mar 30, 2013 1:46 pm

xadet3 wrote:They sound like the pretentious dick types.

A few of them are, but the owner of the channel told me it's bloated and that you should only use it when it makes something easier, which it usually doesn't.
I have never used it though. It's too heavy in my opinion.
And you could also use C++11 threads. The std library is enough for most things in my opinion.
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Re: Hey!

Postby Juan on Sat Mar 30, 2013 5:36 pm

C++11 threads aren't handle by VS2010 compiler and only partly for VS2012 :/.
I used boost inside a project on CAO/PAO model viewer (a solidworks/catia - like) for windows 8.
While the whole project compilation takes 2 hours due to templates and their turing completeness nature, the final executable has really descents benchmarks. Just don't over use it.
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Re: Hey!

Postby Juan on Sat Mar 30, 2013 5:36 pm

C++11 threads aren't handle by VS2010 compiler and only partly for VS2012 :/.
I used boost inside a project on CAO/PAO model viewer (a solidworks/catia - like) for windows 8.
While the whole project compilation takes 2 hours due to templates and their turing completeness nature, the final executable has really descents benchmarks. Just don't over use it.
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Re: Hey!

Postby wolfwing on Sat Mar 30, 2013 9:30 pm

Juan wrote:C++11 threads aren't handle by VS2010 compiler and only partly for VS2012 :/.
I used boost inside a project on CAO/PAO model viewer (a solidworks/catia - like) for windows 8.
While the whole project compilation takes 2 hours due to templates and their turing completeness nature, the final executable has really descents benchmarks. Just don't over use it.


Or you can use QT.
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Re: Hey!

Postby ihaki on Mon Apr 01, 2013 4:15 pm

I don't know a shit about Boost, but it will be really good to see it finished !

Good luck guys
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Re: Hey!

Postby ICON on Tue Apr 02, 2013 1:49 am

Dragoon needs to get off the Qt tip
Move along move along like i know you Should.

New games in the making....
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Re: Hey!

Postby Circa on Tue Apr 02, 2013 2:34 am

dat Qt
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