Hi there,
I'm sorry if this isn't the right place to post this
So basically, There is a bug with my server files with the way the server sends the user's HP and MP.
Let's say i'm in game and have 100% HP, it will say 7,000/7,000
i attack a monster, and i get damage, the HP still remains 7,000/7,000
I tried investigating the issue and realized that when i type "/info"
the server sees my HP as 9,000/9,000
So the monster did damage to me, but in reality the damage is subtracted from the 9,000 and therefore my client doesn't see that damage until it reaches below 7k
(numbers are just for clarification)
I believe it is an issue with how the server files send char packets to the client but i don't know what to look for
I'm just starting out with coding and server files and could really use some guidance and help
Sorry for the long post!
Hope someone can help out
Thank you